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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.11.29 01:51:00 -
[1] - Quote
agree with certain points especially the passive dmg from skillbooks and dmg mods currently not giving a penalty disagree with no tank fights ive had alot actually tank fights just happen at a longer range now than before (no not redline) since resistances were nerfed hard its basically rail fights which is still entertaining but last build we had blaster fights where i would work the map and get in close to a rail shield tank and rip him apart due to his slower trackin speed and my faster rof in cqc
that doesnt happen anymore because well....lolarmor, lolswarms and the maps themselves we got atm dont lend themselves to epic fights
the best fights i think ive ever got were the old 5pt installation maps
Missiles needed a nerf to bring it in line with other turrets every other turret can overheat but missiles
ppl also need to make up their mind wtf missiles role are it cant be an all purpose turret ppl keep sayin its an AoE weapon but the same ppl that say that also say it should be accurate and fire straight....that cant work, cant have it both ways.
If its an AoE weapon u need some sort of spread, not random but a proper dispersion of sorts
Also agree that small blasters and small rails are a joke atm Small rails needs a buff in range and dmg imo. That would make Derpships a viable AV vehicle as well as helpin out tanks as well in AV fights
Small Blasters do less damage than ARs............nuff said |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.29 12:36:00 -
[2] - Quote
2 things i wanna see happen
1. tank fights brought back 2. rewards for poppin another tank (av infantry or tanker) buffed significantly. Both WPs and ISK for destroying HAVs is pathetic imo |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.29 20:23:00 -
[3] - Quote
EnglishSnake wrote:Tank vs tank is now who saw who 1st
For example yday Meode joined a match in which it was mostly empty and he called down his tank which a 2shot from the sky as it was called in, i nearly did it again but he got it and 2shot me back
Same with metimagic i nearly 1 shot his Sagaris tbh yday but it was 2shot
On any shield tank i can 2 shot it with my current setup, milita gets 1 shot, bolas 2 shots
Missiles are not used, blasters are kinda rare but atm railguns>all mostly due to the fact of the pure damage they give out
Also its more psychological now with the tanks and trying to get the upperhand so you can get that 1st shot off and then that quick 2nd or trying to survive that 1st shot you recieved
Forge guns in general can pretty much 3 shot a shield tank
So atm we do have powerful turret - Railgun, with a weak hull and crap small turrets
TBH the railgun should stay the same damage wise, it should not get nerfed because the forge gun should not be better than a large railgun, increase its turn speed and let it overheat after 3 cont shots
Missiles no random missile spread, maybe decrease direct damage up splash and radius damage, increase range a bit
Blasters seem fine mostly
Tanks resistances need to be put back so more options are available, more tank HP in general id say aswell
Swarms need fixing, no lock on through cover/jumping while firing/missiles bending around cover
Forge gun reduce the range a bit, no splash damage, no jumping while charging either
Also skillbook wise take away the extra damage from skill up turrets and the prof in general, just keep it to the turret skillbook and damage mods tbh and instead give the the turetts and the prof advantages to using that turret like 5% less cooldown to hybrid or whatever
Amror needs active mods, also swarms take away 30% damage against armor
Agree with bolded Bolded underlined i think needs to be done asap to bring **** in line i dont mind swarms get a bonus dmg to armor but if u gonna keep the FREE militia swarms then that **** needs to be like 600 dmg , 1200 dmg + 30% bonus to armor is ******* ****
passive damage from skillbooks is R E T A R D E D when ppl wanted skills to give passive bonuses so it "can be like EVE" ccp went the easy route and just added bonus damage instead of thinking up other useful bonuses for each turret
id love if blasters get a heat build up reduction from training skills
small rails and small blasters need looking into srsly
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 12:50:00 -
[4] - Quote
No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 16:25:00 -
[5] - Quote
Sephirian Fair wrote:Mavado V Noriega wrote:No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else Please don't exaggerate. I've never seen a Forge Gun do 5.5K damage like your Railgun tank has. =\
not exaggerating actually
look at Meode's post ill quote it for u
Sir Meode wrote:Breach Forge gun base damage is 2500?
most powerful rail gun base damage is 2000?
Forge guns far too OP
BASE DMG of the best rail is 2052 Breach FG BASE DMG is around 2500
both heavies and tanks have skills to increase dmg passively along with mods lrn to fit ur stuff
even before CCP added passive dmg to the turret skills FGs still had passive dmg bonuses along with other infantry weapons.
Like i said im fine with FGs as they are atm but no to a rail nerf |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 16:27:00 -
[6] - Quote
Tony Calif wrote:55% hybrid turret damage from PASSIVE skills. Rail guns are Op. Forges get 10%. That's all.
You shield tank scrubs don't know what overpowered means. Try taking an armour tank vs CBR7 swarms.
i armor tank and yea swarms are ******** trust me i know lol
EDIT: tony u get 25% actually weaponry = 10% and prof 15% and keep in mind this was always like this whereas passive dmg skills for turrets only got added this build not sure if the basic turret op still gave u passive dmg before but still thats only a 10% buff to a 25% on FGs |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 17:27:00 -
[7] - Quote
Tony Calif wrote:You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin.
Marauder skill only affects racial turrets aka lolmissiles and blasters not rail guns we are comparing railgun dmg and passive buffs to the best FG dmg with passive buffs and it still stands at 25% increase to a 2500 FG to a 10% increase to a 2052 railgun
PS: Marauder skill was also only added this build imo only marauder skill and turret op should grant passive dmg bonuses other turret skills can provide better bonuses than increase in dmg
@ Sephirian how do u know u were gettin hit by breach fgs? alot of ppl also use assault FGs because of the quick charge time |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 17:56:00 -
[8] - Quote
Tony Calif wrote:My bad, thought it was hybrid turrets not just blasters. There's still the accuracy, range, ect that rails have over forges. But that's not what this is about. It's about tank vs tank, and the fact that rail tank is a VITAL part of any team. All the other vehicles are suicide vs a good rail.
i still blaster brawl with ma surya vs other tanks but ya most AV fights are indeed rail vs rail
with the extra passive dmg bonuses being taken away from the other turret skills i think u'd see more variation it also depends on the map btw the 3pt map is rail heaven
need back the old 5pt maps with B and C in the compound missed ******* tank fights on that map |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 17:58:00 -
[9] - Quote
Sephirian Fair wrote:Mavado V Noriega wrote:Tony Calif wrote:You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin. Marauder skill only affects racial turrets aka lolmissiles and blasters not rail guns we are comparing railgun dmg and passive buffs to the best FG dmg with passive buffs and it still stands at 25% increase to a 2500 FG to a 10% increase to a 2052 railgun PS: Marauder skill was also only added this build imo only marauder skill and turret op should grant passive dmg bonuses other turret skills can provide better bonuses than increase in dmg @ Sephirian how do u know u were gettin hit by breach fgs? alot of ppl also use assault FGs because of the quick charge time Because I try to remember the names of good Heavies and their equipments like I try to remember the names of tank commanders and what their type of tank they drive. There's several heavies that I had consistently run into that use the Proto Breach Forge Gun. Blackwinter is one of those Heavies and he's done a fairly large chunk of damage to me, but I've never been hit for more than 4K damage from him. I think a good hit from him usually runs at about 3700~3900. Also, does the Marauder skill really not affect Railguns? In the Development videos concerning vehicles I could have sworn that CCP stated that Caldari (Shield Tanks) were specialized into Railguns. O_o
no it doesnt affect rails CCP Blam said some wrong ****....which is kinda funny since they the ones working on the game
Surya - Bonus to large blasters w/ marauder skill Sagaris - Bonus to large missiles w/ marauder skill
no one gets a bonus to rails |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 18:20:00 -
[10] - Quote
Sephirian Fair wrote:EnglishSnake wrote:No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile Gallente are Blasters while Caldari are Railguns, at least that's what the Vehicle Development videos stated. I'd agree with Amarrian being Laser based, and a toss-up for Minmitar to pick up one of the remaining ones. Now that I think about it, that might cause some irritating imbalances between turrets, especially if a turret is left out of the Maurauder skillbook. 4 races need 2 turrets apiece. CCP needs to make two more turret types and give each racial tank two different turrets to boost. Lol.
caldari gets a bonus to missiles based on what it says INGAME Minmatar would be projectile so the autocannon will get a bonus to a minmatar tank |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 21:04:00 -
[11] - Quote
Omega FFV wrote:Mavado V Noriega wrote:Sephirian Fair wrote:Mavado V Noriega wrote:No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else Please don't exaggerate. I've never seen a Forge Gun do 5.5K damage like your Railgun tank has. =\ not exaggerating actually look at Meode's post ill quote it for u Sir Meode wrote:Breach Forge gun base damage is 2500?
most powerful rail gun base damage is 2000?
Forge guns far too OP BASE DMG of the best rail is 2052 Breach FG BASE DMG is around 2500 both heavies and tanks have skills to increase dmg passively along with mods lrn to fit ur stuff even before CCP added passive dmg to the turret skills FGs still had passive dmg bonuses along with other infantry weapons. Like i said im fine with FGs as they are atm but no to a rail nerf LMAO so hard, it's maybe 2500 base damage, but you forgot it reqs 6 seconds(4.5secs cause skillbook lvl5) to load the shot, while loading the shot, you are most of times the targets of snipers, HAV itself, and maybe some other players (it depends on situation), so don't need to complain about forge, your best rail is maybe 2052 (base damage), but it's 2.5 seconds to load, stop complaining about something you don't know.... Anyway the forge gun range is good, no need to nerf, if they nerf forge gun's range, they should nerf large railgun's range that shoots across the map, you know like your stupid ISK HAV battle shooting from redline to the other redline + don't forget to hide, because you will lose a big amount of money.... pitiful HAV player.
where was i complaining? jesus ppl on these forums need to read and comprehend i CLEARLY said i have NO PROBLEMS with the FG u say i know nothing about the FG? my corp isnt lacking FG users u know and as a tanker i like to know what things designed to hurt me can do so take a deep breath.....re-read my posts (have someone help u with the english if its hard) and realise i was just pointing out some STATS NOT COMPLAINING.
now lets get to ur useless whining......nerf large railguns range? its a railgun....... love how u try to insult me saying pitiful HAV player.....this is what happens when ppl speak without comprehending anything.
1. I dont bring my tank out in pubs unless an enemy drops theirs or there is LAV spam 2. I run armor tanks.....u kno....the SHITTIER class of tanks 3. unlike other ***** tankers i dont hide in my redline im not afraid to lose a tank i will be up on an objective supporting u infantry players who cant deal with the enemy loltanks or enemy tanks that sniping u from the redline
now carry on good sir and continue to QQ about tanks
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